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File List | 1997-10-03 | 5.9 KB | 99 lines |
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- Raytracing/Rendering/Shading textfiles
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- 3DSHADE.ZIP Three Dimensional Shading In Computer Graphics
- BSP_TREE.ZIP This article explains how bsp (binary space partitioning) trees
- can be used in a game such as doom as part of the rendering
- pipeline to perform back-face culling, partial z-ordering and
- hidden surface removal.
- BSPTIP.ZIP Binary Space Partition algorithm info
- GOURAUD.ZIP How to code gouraud shading Full pascal source included
- GPOLY.ZIP Wgt graphics tutorial #2 topic: gouraud shaded polygons
- KARMADOC.ZIP More about shading, z-buffer, and textures
- PHONG.ZIP A new approximation technique for the phong shading model based
- on linear interpolation of angles
- POVZINE2.ZIP PovZine March/April 1995 Volume 1, Issue 2
- POVZINE4.ZIP PovZine Summer 1996, magazine for POV users
- RAY.ZIP Ray-Tracing with Affine Transforms
- SHADOWS.ZIP A Comparison of Three Shadow Volume Algorithms
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- Raytracing/Rendering/Shading sources
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- 3DCD19GZ.ZIP 3D Objecad 32-Bit Z-buffered Gouraud Engine ver 1.9
- Lets you view your very own 3D art. Uses fast polygons to
- render realistic graphics. Check out the files provided in this
- package.
- 3DPLG.ZIP PLG Models Real Time Renderer.
- Environment mapped gouraud shaded polygons. Produces 35000
- polys/sec on a 486DX-100MHz and a Local Bus VGA Coded by
- Thanassis Tsiodras (Hawk/Enigma).
- 4DXDEMO.ZIP 4DX Rendering Engine Demo 32 Bit for Watcom C/C++ 10
- Demo of a 3D Texture Mapping engine for games. Includes demos
- for DOS and MS Windows. Windows demo requires Win32s and Wing
- installed, or Windows 95. Engine is very fast and does not
- require BSP's. Doom Wad converter available.
- AST_GEN.ZIP Ast_gen generates a POV-Ray "include" file for the purpose of
- making an asteroid field in an image. It is very
- special-purpose and I didn't really expect it to be useful for
- anything other than one particular image I made. However, feel
- free to use it if you find it useful. C source.
- CLMN.ZIP Column.C, a program that creates input for povray 3.0
- DGAS095A.ZIP Dave G's Animation System 0.95 for POV-Ray
- EXPLODE.ZIP Object exploder for persistence of vision 3.X
- GVECTORS.ZIP Gouraud Vectors complete with c++ source code
- LENSFLAR.ZIP Lens flare for persistence of vision 3.X
- MIKADO.ZIP Persistence of Vision Ray Tracer Scene
- PASPHONG.ZIP A freeware 100% pascal phongshading program (source)
- PHONGSRC.ZIP Fake phong source! (environment mapper) full pascal source
- including different environment maps!
- PHSPHERE.ZIP Phong Shading Demo with C source
- Shades 20 spheres with differing values of Kd (diffuse) and Ks
- (specular) properties.
- POB_SDK.ZIP POB SDK Version 0.8 (06/97) BETA
- POB (POvray Binary) format describes a file format, which
- handles all scene elements of POVRAY 3.0. The file format is
- binary, chunk oriented (like 3d studio format) and allows easy
- handling of all or specific scene elements.
- POVLATHE.ZIP Lathe Generator for POV-Ray v2
- POVSRC_1.ZIP Pov-Ray ver 2.2 source.
- This is the source code in highly portable C for the
- persistence of vision ray tracer pov-ray version 2.2. It also
- include machine specific source for all platforms except
- macintosh. (Mac users see povsrc.Sea) create your own \povray2
- directory and un-zip this file using the -d option to insure
- that the proper sub-directories are created. Other files are
- needed. See povinf.Doc from this library for more information.
- PRV2_4.ZIP POWER RENDER 2.4
- A fully functional 3D programming API for Watcom C/C++ under
- DOS and Watcom or Microsoft Visual C/C++ under Win95. Supports:
- VESA 1.2, VESA 2.0 with LFB, and 3Dfx using Glide/WinGlide. See
- http://www.egerter.com for more information and demos.
- Some of the features are:
- - High Level portable C API
- - Low level hand optimized assembly rendering core
- - Support for VESA 1.2 and VESA 2.0 software rendering
- - 3Dfx support using the Glide library
- - Extends our popular 2D graphics/games library, WGT 5.1
- - Hierarchical models
- - Unlimited number of light sources, finite (light bulb) or infinite distance (sun)
- - Over 60 different rendering methods
- - Viewport control allows for multiple views and changing viewport size on the fly
- - Built in input controls for different kinds of vehicles
- - Imports 3DS files directly
- - Custom PRO file format and advanced file/object manipulation
- - Assign materials and texture data for each individual polygon
- - Texture and shading data is stored in the face structure
- - Perspective Correct Texture Mapping with all shading models
- - Mip Mapping and material changes based on polygon distance
- - Animated, tiled, and masked textures
- THREEDOM.ZIP Threedom: a 3D polygon renderer
- is a real-time 3D polygon rendering engine. It renders
- polygons as perspective-correct texture mapped surfaces, with
- flat shading to provide basic lighting effects. A Z-buffer is
- used to implement hidden surface removal, and rudimentary
- culling of polygons that are trivially not visible is performed.
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